Post by Liliana Vess on Nov 26, 2007 16:28:47 GMT -5
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[glow=005cb8,2,300]Levelling Up[/glow]
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[glow=005cb8,2,300]Levelling Up[/glow]
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Solisean Mage
Level 1
Level 1
Shroud (a unit under your control is invisible for 2 rounds)
Corrupt (Target unit of your choice gets shadow for 2 rounds, shadow means when your in the shadow realm you can only deal and receive damage from other shadow creatures)
Level 2
Shadowling (Caster can enter the shadow dimension at will)
Darkness Falls (illusion spell, target player suffers the cost of the illusion for 2 rounds.)
Level 3
Thought Lash (Caster is able to manifest existing mana into bursts of solidified energy and throw them at a target player or unit, 3 energy bursts may be thrown at maximum) *Rp considerate*, (twice per battle, once per duel)
Restoration (Caster heals minor wounds throughout the duration of 1 whole round)
Level 4
Solisean Blast (Caster forges an orb like ball to accumulate nearby Mana and then releases the newly contained orb bomb towards a target unit or player) *Rp considerate* (Twice per battle/duel)
Removal (Caster can forcefully throw people from inside the shadow dimension into the normal dimension for 2 rounds)
Level 5
Shadow Step (The caster radiates a blue glow, before dashing within 200 meters around him at nearly instant speed, when using this ability, the caster cannot attack or block, nor can any attackers deal any damage to the caster) (5 times per battle, 3 times per duel)
Withdraw (Caster forces every unit under his control to enter the shadow dimension for up to 3 rounds)[/color]
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Pirate Drake Riders
Level 1
Level 1
Money Grabber (Receive more money when completing tasks and quests) (Permanent effect)
Drake’s assistance (Caster gets +20 Strength for 3 rounds) (Three times per battle, Twice per duel)
Level 2
Shield of Venaji (Caster receives a magical shield for 20 seconds, works only against magic) (Twice per battle/duel)
Criminal Support (All pirate based units under your control get +2 attack and +2 defence for 2 rounds) (Twice per battle, battle only)
Level 3
Fire Ball (The Casters Drake fires a fire ball at target player or unit) *Rp considerate*, (twice per battle, once per duel)
Wall of Fire (The Casters Drake casts an entire wall on blazing fire that lasts for 1 round, it’s length is roughly 20 feet, width being 5 feet) *Rp considerate* (Once per battle/duel)
Level 4
Call of an army (Pick a basic unit type under your command, then replicate it) (Twice per battle, battle only)
Guardian Angel (If you was to die, you may instead sacrifice your Drake. If you do, all spells that are Drake related are disabled and you do not receive another Drake)
Level 5
Spawning a Drake (If you don’t have a Drake, you may either pay 1000 gold to get a Drake, or do a 1 page post in receiving one)
NPC Drake (You may double all your stats, if you do, all Drake related spells and abilities are destroyed)[/color]
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Avens
Level 1
Level 1
Aven Agility (Caster’s speed is doubled, it lasts for 2 rounds) (Five times per battle, Three times per duel)
Aven Healing (Caster is able to heal minor wounds throughout the duration of an entire round) (Three times per battle, Once per duel)
Level 2
Aven Blast (Caster draws surrounding Mana and gathers it into a sphere like orb, which is released as a solidified energy blast towards a target player or unit) (Twice per battle, Once per duel)
Rapid Healing (Caster is able to his or her wounds throughout the duration of an entire turn) (Twice per battle, Once per duel)
Level 3
Counter Spell (Counter Target Spell that is directed at you) (Once per Battle/Duel)
Counter Ability (Counter Target Ability that is directed at you) (Once per Battle/Duel)
Level 4
Aven Protection (Caster is protected from spells or abilities for 1 turn) (Three times per battle, Once per duel)
Aven Speed (Caster’s speed is increased by +100 for 2 rounds) (Twice per battle, battle only)
Level 5
Unforeseen Consequences (If you are to be the target of 2 or more abilities, you may cancel them. If you do, use no other spells or abilities for 2 rounds)
Aven Power (Caster’s stats are increased by +100 for 2 rounds, if you play this ability, then do not use any spells or abilities for 4 rounds)[/color]
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Adepts
Level 1
Level 1
Meditation (Caster’s magic stat is doubled for 2 rounds) (Twice per battle, Once per duel)
Forced Consumption (You may play this ability before a spell, if you do, that spell is increased by double its original worth) *Rp considerate*
Level 2
Energy Blast (Caster draws nearby Mana and gathers it into a sphere like orb, which is released as a solidified energy blast towards a target player or unit) (Twice per battle, Once per duel)
Fire Blast (The Caster releases a burst of fire that is contained within a sphere at a target player or unit) (Twice per battle, Once per duel)
Level 3
Summon the Winds (Caster creates a high paced gale to deflect/nullify arrows and other light things ) (Five times per Battle, Twice per duel)
Enchantment (Caster enchants his or her weapon so that it can fire compressed water beams *twice maximum each round* Lasts for 4 rounds) *Once per battle/duel)
Level 4
Ice Beam (Caster shoots a beam of ice at a target player or unit, if the attack hits, that targets speed is reduced by 50 for 2 rounds) (Twice per battle/Once per duel)
Circle of Fire (Caster forms a huge circle of fire around him or her for 1 round) (Twice per battle, Once per duel)
Level 5
Fire Beam (Caster shoots a large fire beam towards a target player or unit causing high damage if the hit is successful) (Twice per battle, Duel)
Wizardly Intake (Casters magic stat is increased by 200 for 4 rounds, if this ability is played, you can only play 2 spells/abilities each round)[/color]
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Homarid’s
Level 1
Level 1
Erratic Mutation (Casters Strength is increased by 50, but their magic and speed is reduced by 25) (Three times per battle, Twice per duel)
Tentacle Whip (Caster hurls one of their Tentacles at a target unit or player) (Five times per battle, Four times per duel)
Level 2
Poisonous Touch (The Caster’s body is coated with a poisonous substance that, if connected to another player or unit, hurts them for 4 rounds. This ability lasts 2 rounds) (Three times per battle, Twice per duel)
Homarid Strength (The Caster’s Strength stat is increased by 40, lasts 2 rounds) (Twice per battle, Once per duel)
Level 3
Tentacle Army (Caster spawns 5 Tentacles from his body, that can be used to block or attack target players or units. Lasts 1 round) (Two times per Battle, Once per duel)
Blizzard (Caster creates a huge blizzard to the entire area he or she is in, boosting all their stats by 10. It lasts for 4 rounds.) *Twice per battle/Once per duel)
Level 4
Homarid Mutation (When you reach level 4, you gain a new permanent ability. This ability allows you to cast 3 Tentacles out of your body and to act as extra arms and legs. They last forever.) (Permanent effect)
Entangle (Caster forces 2 Tentacles out of his or her body to entangle and trap a single target unit. Lasts 1 round) (Three times per battle, battle only)
Level 5
Homarid Beam (Caster shoots a large beam that deals extreme damage to a target unit) (Twice per battle, battle only)
Homarid Summoning (Caster summons a 30 foot Homarid beast to assist you for 5 rounds) (Once per battle/duel)[/color]