Post by Liliana Vess on Nov 26, 2007 16:31:02 GMT -5
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[glow=white,2,300]Levelling Up[/glow]
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[glow=white,2,300]Levelling Up[/glow]
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Assassins
Level 1
Level 1
Shadow Gain (You are able to leave the shadow world for 2 rounds, if you play this ability, and go back to the shadow world after 2 rounds, you get +40 strength for 5 rounds) (Once per battle/duel)
Throwing Knives (Receive 5 Ethereal knives, these knives can be thrown to deal physical damage to a target unit or player) (Once per battle/duel)
Level 2
Assassins Nature (All your stats are increased by +10) (Permanent effect)
Vaporisation (Vaporise into non-existence, you remain in this lost reality where you can do nothing for 2 rounds, when you return, you and all of your units are fully restored health wise) (Twice per battle, Once per duel)
Level 3
Trussed Soul (You may enter and exit the Shadow world at will, when you leave the shadow world, you lose -10 strength) (Permanent effect)
Shadow Ball (Throw a ball of solidified energy at a target unit or player of your choice, repeat this process no more then 3 times in 1 go) (Five times per battle, Twice per duel)
Level 4
The Assassin Life (Strength is increased by +30) (Permanent effect)
Assassinate (All your stats become 20, if you play this spell, you are indestructible for 1 round)
Level 5
Profane Mission (For 1 round, you cannot be dealt physical damage but you may deal it at your own discretion) (Once per battle/duel)
Assassins Creed (Create 3 copies of yourself, each copy has your stats and abilities, they last for 2 rounds) (Once per battle/duel)[/color]
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Vampires
Level 1
Level 1
Speed of Darkness – (Gain +10 to speed.) (Permanent)
Gone Batty – (At will, transform into a vampire bat.)*rp considerate*(Permanent.)
Level 2
Hells Glory – (Gain protection from all white attacks and spells for one round. Cannot be used twice in a row.)(Twice per battle, once per duel.)
Vampiric Link– (Deal damage to an enemy and have target unit or player restore health.)*rp considerate*(Twice per battle/duel)
Level 3
Hungry Mist– (Transform into a mist at will. Damage cannot be dealt nor received.) (Twice per battle.)
Vampiric Blast – Hurl a ball of solidified energy at a target unit or player.) (Twice per battle/duel.)
Level 4
Blood Ritual – (If you draw blood on an enemy, they, and any units within twenty feet of them, are frozen in fear for one round.) (Twice per battle. Once per duel.)
Vampire’s Intuition – (At the beginning of your enemies next turn, if they don't sacrifice a unit they control, you gain a target unit of theirs of your choice.) (Once per battle.)
Level 5
Blood Sacrifice – (Sacrifice a unit to deal moderate damage on three target enemy units.)
Consumption – (Target unit you control becomes marked, if the marked unit remains in play for 5 rounds, force Target level 2 or lower player to retreat from battle.)(Once per battle.)[/color]
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Menos
Level 1
Level 1
Vanishing (You may activate Vanishing whenever you want, if you do, then leave combat for 2 rounds, when you return all of your stats are increased by +20 for 4 rounds) (Twice per battle, Once per duel)
Pained Screech (Freeze target unit of your choice for 1 round) (Once per battle, battle only)
Level 2
Pyro Blast (Hurl a ball of solidified energy at a target player or unit) (Twice per battle, Once per duel)
Reversed Vanishing (You may activate this ability at any time, if you do, increase all of your stats by +30, this lasts for 4 rounds, when the fourth round finishes, leave combat for 3 rounds) (Once per battle/duel)
Level 3
Infused Explosion (Blow up a target area of your choice, the blast reaches 40 feet within designated area) (Twice per battle, battle only)
Shadow Pull (You can force people out of the Shadow world) (Twice per battle/duel)
Level 4
Menos Beam (Shoot an extremely powerful beam of energy at a target unit of your choice, is it hits, destroy target unit, any nearby units lose -1 attack and -1 defence for 2 rounds.) (Once per battle, battle only)
Fade (You may turn invisible for 2 rounds, whilst using this ability, you may not deal any physical damage, nor will you receive it) (Thee times per battle, twice per duel)
Level 5
Cryptic Touch (Force an illusion spell onto a target unit, that unit remains within the illusion for 4 rounds, it also receives -3 Attack and -3 defence) (Once per battle, battle only)
Cero Beam (Shoot up to 5 extremely powerful beams, you may choose new units for each shot. If the attack would be successful, destroy the unit it hit) (Twice per battle, battle only)[/color]
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Demons
Level 1
Level 1
Visionary Suppression (The caster may turn invisible until the end of their turn) (Three times per battle/duel)
Undercrush (Caster shoots an energy blast at a target player or unit of his or her choice) (Five times per battle/duel)
Level 2
Demonic Rage (All your stats are increased by +5) (Permanent effect)
Threshold (If a unit you control would be destroyed, you may increase all of your remaining units attack by +3 and their defence by +2) (Play this ability once per battle, battle only)
Level 3
Demonic Flare (The caster has the ability to send beams of red energy at a target unit or player, you may only use this ability once every 2 rounds) (Permanent effect so long as the requirements are in place)
Possession of the Damned (All of the casters stats are increased by +20 for 2 rounds, all damage dealt to you in these 2 rounds are also halved) (Twice per battle, Once per duel)
Level 4
Pestilence (Enchant target unit, after 4 rounds that unit and any other unit it’s touched dies) (Once per battle, battle only)
Eradication, in all forms (The Caster may use this ability to hurl 20 fire shrieking axes at a target unit or player, play this spell twice per battle/duel, or, you can hurl a total of 50 fire shrieking axes at a target unit or player, and play that spell just the once per battle, battle only)
Level 5
A Demons Hatred (All of the casters stats are increased by +150 for 1 round, if you play this spell, then all of your stats lose -10 permanently after the spell has finished) (Play this spell no more then twice per battle/duel)
Life Link (Whenever you deal damage to a target player, gain +10 strength and +5 magic for 2 rounds) (Permanent effect)[/color]
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Necromancers
Level 1
Level 1
Dead Unity (When activated, all dead units you control get +3 defence for 4 rounds) (Twice per battle, battle only)
Puppeteer (The caster can animate the dead to act like an npc character for 5 rounds) (Three times per battle, Once per duel)
Level 2
The Age of Heresy (When this spell is activated, all human units lose -1 attack and -1 defence for 5 rounds) (Play this ability twice per battle, battle only)
A Consumers Plight (When activated, the caster can shoot a bolt of energy at a target play of his or her choice, if the bolt would hit that player, all of their stats are reduced by -20 for 4 rounds) (Twice per battle, Once per duel)
Level 3
Concentrating the Damned (All of your stats are increased by +10) (Permanent effect)
Revision (Whenever a target dead unit you control dies, you may boost another target unit of your choice by +2 attack for 1 round) (Permanent effect)
Level 4
Masterpiece (Take control of 5 dead corpses, these corpses act like NPC’s for 5 rounds) (Once per battle/duel)
Feeding the earth (Sacrifice any Tier 1 unit, if you do, you may regenerate any unit of your choice) (Play this ability no more then 3 times per battle, battle only)
Level 5
Army of Darkness (All dead creatures you control get +5 attack and +5 defence for 5 rounds) (Play this once per battle, battle only)
Future Shock (The caster is given the ability to throw as many black solidified energy balls as he or she wants, the only limitation is you can’t throw more then 5 each round) (permanent effect)[/color]