Post by Liliana Vess on Nov 26, 2007 16:32:29 GMT -5
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[glow=red,2,300]Leveling Up[/glow]
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[glow=red,2,300]Leveling Up[/glow]
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Goblin Shaman
Level 1
Level 1
Rock Speaker – (You are able to speak with the earth, allowing you to know if things are tunnelling below you, or if something underground is heading in your direction) (Permanent effect)
Summon Flame – (Caster summons a gout of fire within their hands to attack a target unit or player) (Seven times per battle/Four times per duel)
Worg Pet – (Summon a Worg pet for the duration of 1 battle or duel, the Worg pet is npc considered, though it lacks any real power) (Once per battle/duel)
Level 2
Fire Fiend – (The caster summons a goblin sized fire elemental to assist them in battle for the duration of 5 rounds) (Once per battle, battle only)
Protection from Red – (Caster becomes immune to all fire and earth based spells for the duration of 4 rounds) (Once per battle/duel)
Level 3
Tremor – (The caster sends a shockwave through the ground that stuns and damages a target unit of your choice) (Twice per battle, battle only)
Envoke Firefright – (Target unit you control is shrouded within a flame, if enemies are to attack this unit, they’ll be hit with recoil by the flames. The flames do not hurt the unit it was assigned to. Lasts for 4 rounds) (Twice per battle, battle only)
Level 4
Flamewave – (The caster releases a burst of fire magic to strike a target unit or player, if the hit was successful, it deals a lot of damage) (Three times per battle, Once per duel)
Mutate – (The caster grows into a huge beast, enhancing all the casters stats by +100 each, if you do use this ability, you may not use spells or abilities until the effects wear out. Lasts for 5 rounds) (Once per battle/duel)
Level 5
Pinpoint Avalanche – (The caster calls upon rocks, boulders and other large compartments of the earth around them to rise. Then the rocks or boulders are flung towards a target unit of your choice, the bigger the object you’re moving, the more rounds it’ll take. Takes 1 round to raise a standard object and 1 round to fling it) (Twice per battle)
Lava Runner – (Caster summons a large lava like creature to attack 2 target units or 1 target player. Lasts for 2 rounds) *Rp considerate* (Twice per battle, once per duel)[/color]
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Viashino
Level 1
Level 1
Scaled Hide - (+10 Strength) *Rp considerate on added defence* (Permanent Effect)
Secretion – (You may form Secrete, which is a sticky substance allowing you to balance/and help climb walls that forms at the base of your feet. You may also dispel Secrete as you wish) (Permanent Effect)
Claws – (A stat bonus of +10 to your strength whenever fighting with your claws) (Permanent effect so long as you fight with your claws)[/i]
Level 2
Affinity for lizards – (Take control of small Reptile for 1 round, if it’s a player, you may enforce emotions/changes to their thinking for the duration of 1 round) (Twice per battle, Once per duel)
Desert mount – All your stats are increased by +10 if you are mounted on horseback within a sand/mountain area, or all cavalry based units you control get +1 attack and +1 defence) (Lasts so long as you remain in a Mountain or Sand area)
Level 3
Duel Wield – (If you was to carry double weapons, i.e dual swords, or two main weapons at 1 go, i.e. Katana and short sword, you strength is increased by +20) (Permanent effect so long as conditions are met)
Bloodthirst – (When you see a lot of blood, you go into a frenzy that increases your attack power but lowers your defences) *Rp considerate* (Permanent effect so long as conditions are met)
Level 4
Leadership – (All troops under your control get +2 on all of their stats, they also gain Bloodthirst. Lasts for 3 rounds.) (Twice per battle, battle only)
Fangtail – (Shoot spikes out from your tail at a target unit or player, if it hits, it deals moderate damage) (Permanent effect)
Level 5
Sandstalk – (Caster turns into sand for 2 rounds, within that time you may position yourself and come back to normal at will) (Twice per battle/duel)
Control reptiles – (Take control of Target retile, it cannot be a player, though you may create NPC’s so long as it was story orientated. These reptiles act like NPC’s) (Permanent effect)[/color]
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Minotaur
Level 1
Level 1
Gore Training (Any time you successfully hit when using your horns during a grapple or melee combat, it inflicts bleed damage (damage over time) in addition to the initial damage.) (Permanent)
Sprint (Can run as fast as a mounted unit could.) (Permanent +10 to speed.)
Illusion’s Sight (Players can see through illusion spells.)(Permanent)
Level 2
Tactician (Target unit under your control gains +2 to defense for 2 rounds.) (Twice per battle.)
Loyalty ( Summon an Imperial Bodyguard for the rest of the battle, treat this bodyguard as an NPC character. At the end of combat, sacrifice Imperial Bodyguard.)(Once per battle/duel.)
Level 3
Overrun (All units under your control get +3 to attack for one round.) (Once per battle/duel)
Raka’s Training (Cast an enchantment spell that gives target player flying for two rounds.)(Once per battle/duel)
Level 4
Lightning Bolt (Summon a large bolt of lightning to hit target area, dealing moderate damage to anything within a 10 foot radius.)(Once per battle/duel)
Rain Dance (Summon a rain storm large enough to put out fires or cause an area to flood.)(Once per battle/duel.)
Level 5
Deflect (target spell that targets you or units that you control, is deflected in the direction of your choice (cannot be straight back at the caster)(Twice per battle/duel )
Labyrinth of the Ancients (All units are able to build a confusing labyrinth very quickly on any terrain)*rp considerate* (Once per battle, battle only)[/color]
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Ogre
Level 1
Level 1
Pyro (All fire attacks last twice as long and effect twice as much area.)(Permanent)
Dismantle (Any item that you hold, you are able to break, including weapons and armor.) (Permanent
Instill loyality (By killing one of your own soldiers, you are able to strike fear into your troops, insuring that they will follow you into battle. All units gain +2 to attack and defense for the rest of the battle, but player gets -2 Mental Stability permanently.)
Level 2
Frost Armor ( You are able to cast an ice spell and magically preserve the ice that has sheathed you into a strong magical armor; it also doubles as a way to cover your stink. The armor lasts for two rounds and gives +3 to defense.)(Once per battle.)
Initiate of Blood ( By bathing in the blood of your enemies, you gain +1 to all stats for two rounds.) *rp considerate* (Twice per battle/duel.)
Level 3
Arsonist (You are able to cast a spell of an uncontrollable explosion of fire. It deals high levels of damage, which could affect your own units if it is not rp’ed well enough.)*rp considerate*(Once per battle)
Rust-Mouth (By speaking a certain command word, [you must specify this word in your profile], you are able to cause any one metal item you can see to start rusting.)*rp considerate*(Permanent)
Level 4
Gate-Crasher (You draw an arcane mark on any structure, and after uttering a command word, [word must be stated in profile], it explodes, bringing down the structure.)*rp considerate*(Once per battle/duel)
Savent (Permanent +2 to Mental Stability, and +2 to all units defense for two rounds.)(Once per battle/duel.)
Level 5
Deathcurse (You mark your own men with an arcane symbol, and once you say the command word, [must be specified in profile], they erupt in an explosion of fire and cursed energy, killing everything within 20 feet of them.)*rp considerate*(Once per battle/duel.)
Oni-Speaker (You are able to summon a demon to act as an npc character. [It may not be another player!])*rp considerate* (Once per battle/duel)[/color]
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Islian Dragon
Level 1
Level 1
Iron Wing – (The casters wings grow bright, before showing a great display of an energy blast that’s directed at a target unit or player of your choice, if this hits, it deals moderate damage) (Three times per battle/duel)
Shock-Wave – (Caster sends a shock-wave at a target, that target is either 1 target player or 2 target units, if the unit were to have flying, it doesn’t affect them. If they don’t, then it deals small direct damage) (Twice per battle, Once per duel)
Dragon Ancestry – (Increase your strength stat by +10 and your speed stat by +5) (Permanent effect)
Level 2
Flame-Thrower – (The Caster hurls large quantities of fire at a target area, burning everything within a 100 feet of it) (Once per battle/duel)
Scaled Armour – (+10 to Strength) *Rp considerate in terms of defence bonuses* (Permanent effect)
Level 3
Dead Return – (If you would die, you may spend 2 of your colourless Mana orbs to regenerate) (Once per battle/duel)
Islian Speed – (+10 to your speed stat) (Permanent effect)
Level 4
Screeching Thunder – (Cast a large bolt of Lightning at target unit, play this ability only if that target unit’s Attack power is 4 or over) (Twice per battle, battle only)
Hide and Seek – (Caster can turn invisible for up to 1 round, when he or she appears, attack a target unit of your choice, if you don’t, you lose -20 strength for 1 round) (Three times per battle, battle only)
Level 5
Back to basics – (Caster smashes into a target area, causing 100 feet around him to blow up, if it hits a unit, destroy it, if it hits a player, deal direct damage to him or her, if you play this ability, sacrifice all your units but one.)
Supreme Islian – (Increase all of your stats by +40 for 2 rounds, you may also become invisible at any time within those 2 rounds) (Once per battle/duel)[/color]