Post by Liliana Vess on Nov 26, 2007 16:34:24 GMT -5
Bastonia:[/u]
Kithkin Samurai - The Kithkin Samurai are born warriors, learning the art of swordsmanship and physical warfare from an early age. Their true abilities lie in sticking together, each man better off protecting the man to their left. They act as a good government for the Bastonian State.
Abilities
Kithkins Call – All troops under your control get +5 on all of their stats for 4 rounds. (Once per battle, battle only)
Call of Arms – If half of your army would be destroyed, instead regenerate them, they come back with their original stats +1, when the battle ends, sacrifice those troops. (Once per battle, battle only)
Charge – add 2 to your cavalry Attack and Speed stat for every cavalry unit you have in combat (once per battle, battle only)
Strength: 84
Magic: 53
Speed: 45
Marksmanship: 75
Mental Stability: 75
Exp: 0
Dwarf - The Dwarven people are hasty, acting on emotions rather then facts, they hide in caves, and feel dignity in battles alone, so unlike their more human counter-parts, the Kithkin, they dwell within the depths of the plains highest roots, awaiting their challenges for the sake of victory, and glory.
Abilities
Dwarven rage – Your strength stat is doubled for 2 rounds *rp considerate* (5 times per battle/duel)
Throwing Axes – Throw a series of axes at an opponent, *rp considerate* (10 times per battle/duel)
Dwarven defence – Everything you control, including your character has a defence increase. *rp considerate* (twice per battle, once per duel)
Strength: 80
Magic: 40
Speed: 40
Marksmanship: 75
Mental Stability: 65
Exp: 0
Ispian Beasts - Ispian Beasts were first created as pets to the Angels, but after generations they began to grow, become large, now they live hidden within the plains and hills of Bastonia, where nothing can hide from their lizard like eyes. These things are like a standing version of the wolf/lizard, they can hold swords, they have long slithery tails, slanted eyes and can run fast, they can also bury their bodies and hide..
Abilities
Dig - Caster goes underground for 20 seconds and then shoots up beneath target player or unit. Damage is moderate if successful *rp considerate* (5 times per battle/duel)
Poisonous Spray - Caster breathes a toxic gas at target player or unit, that unit receives minor damage for 5 continuous turns if the hit was successful (5 times per battle/duel)
Ispian Strength - all stats are increased by 15 for 2 turns (4 times per battle/duel
Strength: 65
Magic: 72
Speed: 80
Marksmanship: 81
Mental Stability: 67
Exp: 0
Angel - An angel is just how it sounds, though in this game, it does not have to be a servant of God. So basically, an angel is a human with wings. Angels can be pretty much what you want them to be except evil, remember, you are in Bastonian. Angels rely mostly on their flying abilities and their abilities ro heal and attack
Abilities
Divine Healing – A healing aura is cast around the casters body that heals minor wounds and cuts, the aura lasts for 20 seconds in total (three times per battle, twice per duel)
Regenerate – Regenerate target unit of your choice (once per battle. Battle only)
Angelic Light – Send a beam of holy magic towards a foe, *rp considerate* (5 times per battle/duel)
Strength: 62
Magic: 69
Speed: 76
Marksmanship: 74
Mental Stability: 62
Exp: 0
Kitsune Clerics - Kitsune Clerics are a form of Fox with high magical intake. They specialise more on the healing factor of magic, but can produce some nasty spells if tempted. They live everywhere in the Bastonian plane, some acting as simple tribesmen and others as law enforcers for Bastonia.
Abilities
Armoured Core – The Caster forces metallic spikes to cocoon him or her for 1 round, the spikes act as an impregnable shield (Twice per battle, Once per duel)
Revive – If a target unit you control would be destroyed, you may regenerate it, if you do, play no other spells or abilities for 2 rounds. (Twice per battle, battle only)
Divine Light – The caster draws nearby Mana and creates a solidified ball of energy which he then releases, it causes a radiation blast, spreading 10 feet around the caster dealing damage to everything it hits, *Rp considerate* (Twice per battle, Once per duel)
Strength: 57
Magic: 88
Speed: 76
Marksmanship: 60
Mental Stability: 58
Exp: 0
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Kithkin Samurai - The Kithkin Samurai are born warriors, learning the art of swordsmanship and physical warfare from an early age. Their true abilities lie in sticking together, each man better off protecting the man to their left. They act as a good government for the Bastonian State.
Abilities
Kithkins Call – All troops under your control get +5 on all of their stats for 4 rounds. (Once per battle, battle only)
Call of Arms – If half of your army would be destroyed, instead regenerate them, they come back with their original stats +1, when the battle ends, sacrifice those troops. (Once per battle, battle only)
Charge – add 2 to your cavalry Attack and Speed stat for every cavalry unit you have in combat (once per battle, battle only)
Strength: 84
Magic: 53
Speed: 45
Marksmanship: 75
Mental Stability: 75
Exp: 0
Dwarf - The Dwarven people are hasty, acting on emotions rather then facts, they hide in caves, and feel dignity in battles alone, so unlike their more human counter-parts, the Kithkin, they dwell within the depths of the plains highest roots, awaiting their challenges for the sake of victory, and glory.
Abilities
Dwarven rage – Your strength stat is doubled for 2 rounds *rp considerate* (5 times per battle/duel)
Throwing Axes – Throw a series of axes at an opponent, *rp considerate* (10 times per battle/duel)
Dwarven defence – Everything you control, including your character has a defence increase. *rp considerate* (twice per battle, once per duel)
Strength: 80
Magic: 40
Speed: 40
Marksmanship: 75
Mental Stability: 65
Exp: 0
Ispian Beasts - Ispian Beasts were first created as pets to the Angels, but after generations they began to grow, become large, now they live hidden within the plains and hills of Bastonia, where nothing can hide from their lizard like eyes. These things are like a standing version of the wolf/lizard, they can hold swords, they have long slithery tails, slanted eyes and can run fast, they can also bury their bodies and hide..
Abilities
Dig - Caster goes underground for 20 seconds and then shoots up beneath target player or unit. Damage is moderate if successful *rp considerate* (5 times per battle/duel)
Poisonous Spray - Caster breathes a toxic gas at target player or unit, that unit receives minor damage for 5 continuous turns if the hit was successful (5 times per battle/duel)
Ispian Strength - all stats are increased by 15 for 2 turns (4 times per battle/duel
Strength: 65
Magic: 72
Speed: 80
Marksmanship: 81
Mental Stability: 67
Exp: 0
Angel - An angel is just how it sounds, though in this game, it does not have to be a servant of God. So basically, an angel is a human with wings. Angels can be pretty much what you want them to be except evil, remember, you are in Bastonian. Angels rely mostly on their flying abilities and their abilities ro heal and attack
Abilities
Divine Healing – A healing aura is cast around the casters body that heals minor wounds and cuts, the aura lasts for 20 seconds in total (three times per battle, twice per duel)
Regenerate – Regenerate target unit of your choice (once per battle. Battle only)
Angelic Light – Send a beam of holy magic towards a foe, *rp considerate* (5 times per battle/duel)
Strength: 62
Magic: 69
Speed: 76
Marksmanship: 74
Mental Stability: 62
Exp: 0
Kitsune Clerics - Kitsune Clerics are a form of Fox with high magical intake. They specialise more on the healing factor of magic, but can produce some nasty spells if tempted. They live everywhere in the Bastonian plane, some acting as simple tribesmen and others as law enforcers for Bastonia.
Abilities
Armoured Core – The Caster forces metallic spikes to cocoon him or her for 1 round, the spikes act as an impregnable shield (Twice per battle, Once per duel)
Revive – If a target unit you control would be destroyed, you may regenerate it, if you do, play no other spells or abilities for 2 rounds. (Twice per battle, battle only)
Divine Light – The caster draws nearby Mana and creates a solidified ball of energy which he then releases, it causes a radiation blast, spreading 10 feet around the caster dealing damage to everything it hits, *Rp considerate* (Twice per battle, Once per duel)
Strength: 57
Magic: 88
Speed: 76
Marksmanship: 60
Mental Stability: 58
Exp: 0
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