Post by Liliana Vess on Nov 26, 2007 16:34:58 GMT -5
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[glow=white,2,300]Levelling Up[/glow]
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[glow=white,2,300]Levelling Up[/glow]
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Angels
Level 1
Level 1
Flight – (The ability to fly/manoeuvre better then you would from level 0) (Permanent effect)
Life gift – (The caster is able to restore minor wounds within a duration period of 10 seconds) (Three times per battle, Once per duel)
Purity – The Caster cannot be poisoned) (Permanent effect)
Level 2
Life Tap – (The caster is able to heal minor wounds on a target unit or player, the spell takes 10 seconds to be complete) (Three times per battle, Once per duel)
Blinding Beam – (The casters releases a beam of holy magic at target player or unit) (Twice per battle, Once per duel)
level 3
Protection from black – (The caster is able to activate a shield that nullifies all black spells and abilities that target the caster. Lasts for two rounds) (Twice per battle, battle only)
Rally the righteous – (Other white units get an additional +2 to their defence and +3 to their attack. Lasts for 2 rounds) (Twice per battle, battle only)
Level 4
Restoration – (The caster radiates a white orb of concentrated energy, which is used to help absorb wounds and illnesses from the body. So for the duration of 40 seconds, you may heal minor wounds from all of your units, or you may heal all of your own wounds for the duration of 20 seconds, you may not use both.) (Twice per battle, Once per duel)
Resurrection – (If a target unit would be destroyed, instead bring it back to life with fresh troops) (Twice per battle, battle only)
Level 5
Blessed Reversal – (All damage that would be dealt to the selected unit is instead dealt to the unit dealing the damage (someone stabs a soldier with a sword and the wound ends up on the soldier stabbing the other one, instead of the soldier stabbed) (Twice per battle, battle only)
Angel of Fury – (The Caster’s stats are all increased by +50 for 3 rounds) (Twice per battle/duel)[/color]
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Dwarves
Level 1
Level 1
Berserker – (The Caster’s offensive power is doubled, but their defences halved.) *Rp considerate* (Three times per battle/duel)
Tunnelling – (For the duration of 2 rounds, you may select a target unit to dig under ground, this may be used to either offer transport between 1 place to another, or it may be used to destroy city walls) (Twice per battle, battle only)
Dwarven resistance – (Casters defence on Magical attacks is increased highly, making magic not all too powerful against them. Lasts 2 rounds) *Rp considerate* (Twice per battle/duel)
Level 2
Giant-falling – (If the caster is to fight a player that is typically larger then a human, then play this ability to receive +20 on all of your stats, this can be activated whenever fighting a player larger then a human. The bonus lasts for 2 rounds)
Swordsmith – (Create a weapon that gives target player or unit a slightly increase of 10 *for player* in strength or 2 *for unit* in attack and defence. These bonuses last 3 rounds.) (Once per battle/duel)
Level 3
Blood Boil – (Caster taunts an opposing target unit of his or her choice, that unit then gets +4 attack and -4 defence. Lasts for 2 rounds) (Twice per battle, battle only)
Mining – (Your Mana income is increased by 1, so if you got 4 Mana, you now get 5 mana) (Permanent effect)
Level 4
Recruiter – (Caster calls for assistance, using their family name and prestige to grant them extra units) *Rp considerate* (Once per battle)
Weaponsmithing – (The caster is able to create 1 weapon of his or her choice and 1 piece of armour of his or her choice. Both of these items grant that player +10 on all of their stats, you may divide them as you wish among the 2 items) (Permanent ability)
Level 5
Mine blaster – (Caster can create and plant mines. Each mine remains active for 2 rounds, at the end of the 2nd round the mine will explode, causing damage to everything the blast reaches. You may only plant 3 bombs every 3 rounds) *Rp considerate* (Permanent effect)
Stone skin – (Caster creates a layer of stone like skin that increases their strength by +50, yet reduces their speed by -10. The skin lasts for 5 rounds) (Twice per battle, Once per duel)[/color]
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Kithkin Samurai
Level 1
Level 1
Ostrich Riding – (Caster is able to summon and ride an Ostrich battle mount, Ostrich battle mounts act as mini npc’s, stronger and faster then any usual or typical mount used. Kithkin Samurai is the only race with this ability, and all of their mounts are stronger as you level up) (Permanent effect)
Duel Wield – (As an ambidextrous race, Kithkin Samurai’s are able to wield 2 weapons at once) (Permanent effect)
Hide – (Target unit under your command goes into a hiding status, waiting to ambush or leap upon incoming enemies, that unit also gets a +2 increase on their attack and defence stat. Hide lasts as long as it takes to ambush an enemy unit, the bonus lasts for 5 rounds) (Three times per battle, battle only)
Level 2
Mounted Archery – (Caster is able to shoot bows and arrows with better accuracy and power) *Rp considerate* (Permanent effect)
Rally – (All Kithkin units under your control gain +2 attack, +2 defence and +3 speed for 4 rounds) (Twice per battle, battle only)
Level 3
Moth Riding – (The caster summons and rides a battle Moth into combat, this Moth acts as an NPC for the duration for that battle, if the battle is to end, destroy the Moth) (Once per battle/duel)
Honour-bound Sword – (Create a sword for you to rp with, the sword gives the player +15 in all of their stats. If you’re however to kill a player in a honourless way, then remove the stat increase this sword grants you)
Level 4
Soul-bound blade – (Caster transforms their current weapon into an ethereal state, making them slice through armour, bones and muscles with complete ease. Lasts for 5 rounds) (Twice per battle, Once per duel)
Righteous Aura – (Every time you use your honour-bound sword to kill an enemy *so long as its an honourable kill* you may heal any wounds you have received at instant speed) (Permanent effect) (Ability is destroyed if used to kill in an un-honourable way)
Level 5
Pegasus mount – (Player summons a trained, sentient Pegasus that helps you out in battle. The Pegasus mount acts as an NPC for the duration of that battle/or duel) (Once per battle/duel)
Call on the ancestors – (The Caster summons 100 Kithkin spirits to guard and protect you, these spirits can kill, but can receive no damage, they act as guardians for the player only. The spirits remain in play for 5 rounds) (Once per battle/duel)[/color]
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Kitsune Cleric
Level 1
Level 1
Heightened senses – (Caster is gifted with abnormal senses, making their vision clear and their sense of smell and hearing excellent. This makes them impossible to sneak up on) (Permanent effect)
Bandage – (the caster releases a typical arcane healing spell that heals target unit or player of his or her choice, the healing takes a total of 2 rounds to complete) (6 times per battle/duel)
Lore weave – (Target unit of your choice get +5 defence for 5 rounds) (5 times per battle/duel)
Level 2
Dawn blade – (The caster summons a blade of holy magic to protect you, the blade cannot kill, only react to people attacking. The blade can defend against both weapons and magical spells. Blade lasts for 2 rounds) (Twice per battle/Once per duel)
Heal – (Cast a healing spell on target unit, the healing spell takes 20 seconds to complete. This heals all injuries/status changes to that unit) (4 times per battle, battle only)
Level 3
Wall of Light – (Summon a wall of light that can block against arrows, rays, blasts, etc for 2 rounds) (Three times per battle, battle only)
Rune of Protection – (Caster writes the RoP *Rune of Protection* on a wall, weapon or a piece of equipment. That piece of equipment is then unbreakable for 4 rounds) (Twice per battle, Once per duel)
Level 4
Divine Knowledge – (any hidden information on a player, group, or area is revealed) (anything that the enemy has pmed to the battle moderator involving the target is revealed to the cleric) (Permanent effect)
Pacifism – (Remove target opposing unit from combat for 4 rounds. When they return, they get -1 attack and -1 defence) (Three times per battle, battle only)
Level 5
Rift walker – (The caster is able to access the void between adjoining worlds, making them Halflings, their unable to give or receive physical damage, but they can still cast spells and communicate to other people. This is a permanent effect, however you can only spend 3 rounds in the void and once you leave, you must wait for 3 more rounds before you can access the void again)
Divine Light – (All units under your control cannot be the target of spells or abilities for 2 rounds, they can also receive zero damage for 1 round) (Three times per battle, battle only)[/color]
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Ispian Beasts
Level 1
Level 1
Ispian Courage – (The caster’s strength stat is increased by +20 for 1 round) (Four times per battle, three times per duel)
Poison Bolt – (The caster releases a bolt of poisonous energy at a target unit or player) (Four times per battle, three times per duel)
Growth – (The caster doubles in size, his or her stats are also doubled. If using this ability, you cannot play any spells or abilities. Lasts for 3 rounds) (One per battle/duel))
Level 2
Ispian Speed – (The casters speed stat is increased by 100 for 1 round) (Twice per battle, once per duel)
Sword Sweeper – (The caster slashes their sword in an arc like movement, causing a radiation wave of solidified energy to fly forth from the blade) (Twice per battle, once per duel)
Level 3
The beast within – (The caster transforms into an Ispian Hybrid with 3 legs and 3 arms, their stats are all increased by +30. When in this form, you cannot use normal spells or abilities unless the spell is for this transformation. Lasts 10 rounds) (Once per battle/duel)
Tunnels of hate – (Whilst in ‘the beast within’ transformation, you may play this ability to be able to dive in and out of the ground whenever you want) (Permanent effect whilst in ‘The beast within transformation’)
Level 4
Devastating Mutation – (Transform target unit you control into a basic lizard unit, with their stats all at 5. This lasts for 5 rounds) (Twice per battle, battle only)
Sword Dance – (Caster summons 7 swords to swirl around the caster, the swords act as a barricade, slicing anything that they touch) (Twice per battle, once per duel)
Level 5
Retaliation – (When a unit you control is destroyed, all other units under your control get +2 attack and +2 defence. Lasts until the end of combat)
Counter-Strike – (You may sacrifice a unit you control to increase your stats by 100 each. If you do, your remaining units also get +1 attack and +1 defence. Lasts for 5 rounds) (Once per battle, battle only)[/color]