Post by Jace Beleren on Nov 16, 2007 7:03:51 GMT -5
Planes
This was not originally going to be a rule as such, but more of an information pack that one should know when dealing with the planes mentioned in this RPG.
As some of you may be aware of, or not for that matter, a plane in this RPG is a world of a different dimension to its former counter part, so where you may be from Bastonia, Nerul or any other [plane] is of a completely different world then your own.
To get from 1 plane to another then, you’ll need to use the portals provided in every [active] city, note that not all cities will hold portals, but the majority will.
Every Plane, which will be stated below has benefits depending on what tribe you are, meaning some tribes benefit planes whilst others are at a disadvantage in a plane.
An example of this affect would be an imp or goblin, where they prefer mountains and ranges for them to fly and hide, being in Venaji, the water plane, they’d be surrounded by water and islands, with nothing to hide or vegetate in, same with elves in open plains.
So remember which plane you’re going to be apart of before making your characters, so you can get the most out of them.
So, here are the planes and their surroundings basically.
Nerul – The Nerulleon people are of a shroud background, their terrain a mixture of fertile soils and dense forests, their world is the home of the elven people, though beyond such elven borders lie many other tribal clans, from rogue goblins to large beasts, the land of Nerul is yet to be dictated by a single race.
Zarieve – Zarvievians, or better known as the inhabitants of Zarieve are currently allocated to no proper power, the lands are black, dead and corrupted, with swamps and bogs surrounding the general plane from head to foot. The castles within this world have long been twisted by distorted magic and a mixture of vile creatures from swamp walkers to demons live within these boundaries.
Venaji – The most beautiful of the 5 planes, the Venajian people have adopted a government with a wizard at its fore front. Their surroundings consist of waterfalls and dense rivers, with nothing but a few islands giving them land to sit on. Their lovers of the sea, the only plane in the entire world in fact that had natural defences against other planes. The Venajians are strong in magic.
Galamaska – The Galmaskian people are tribal, making each gang of a sect as deadly and god-like as another. Their lands are equally divided between races, from mountains to caves, Galmaska are known for their hardy beasts and their sharp teethed imps and orcs. Their strong beings here, with more brute strength then magic.
Bastonia – Bastonia is an open plain, filled with large beautiful cities and human trades, this is the equivalent of earth in our galaxy, however it is much smaller. Bastonia is one of the leading planes, being firm in rule and government, there are many tribes within this plane, but the humans have managed to stay at the top of the food chain for now, whether it’ll stay, depends on you.
This was not originally going to be a rule as such, but more of an information pack that one should know when dealing with the planes mentioned in this RPG.
As some of you may be aware of, or not for that matter, a plane in this RPG is a world of a different dimension to its former counter part, so where you may be from Bastonia, Nerul or any other [plane] is of a completely different world then your own.
To get from 1 plane to another then, you’ll need to use the portals provided in every [active] city, note that not all cities will hold portals, but the majority will.
Every Plane, which will be stated below has benefits depending on what tribe you are, meaning some tribes benefit planes whilst others are at a disadvantage in a plane.
An example of this affect would be an imp or goblin, where they prefer mountains and ranges for them to fly and hide, being in Venaji, the water plane, they’d be surrounded by water and islands, with nothing to hide or vegetate in, same with elves in open plains.
So remember which plane you’re going to be apart of before making your characters, so you can get the most out of them.
So, here are the planes and their surroundings basically.
Nerul – The Nerulleon people are of a shroud background, their terrain a mixture of fertile soils and dense forests, their world is the home of the elven people, though beyond such elven borders lie many other tribal clans, from rogue goblins to large beasts, the land of Nerul is yet to be dictated by a single race.
Zarieve – Zarvievians, or better known as the inhabitants of Zarieve are currently allocated to no proper power, the lands are black, dead and corrupted, with swamps and bogs surrounding the general plane from head to foot. The castles within this world have long been twisted by distorted magic and a mixture of vile creatures from swamp walkers to demons live within these boundaries.
Venaji – The most beautiful of the 5 planes, the Venajian people have adopted a government with a wizard at its fore front. Their surroundings consist of waterfalls and dense rivers, with nothing but a few islands giving them land to sit on. Their lovers of the sea, the only plane in the entire world in fact that had natural defences against other planes. The Venajians are strong in magic.
Galamaska – The Galmaskian people are tribal, making each gang of a sect as deadly and god-like as another. Their lands are equally divided between races, from mountains to caves, Galmaska are known for their hardy beasts and their sharp teethed imps and orcs. Their strong beings here, with more brute strength then magic.
Bastonia – Bastonia is an open plain, filled with large beautiful cities and human trades, this is the equivalent of earth in our galaxy, however it is much smaller. Bastonia is one of the leading planes, being firm in rule and government, there are many tribes within this plane, but the humans have managed to stay at the top of the food chain for now, whether it’ll stay, depends on you.