Post by Jace Beleren on Nov 19, 2007 7:42:30 GMT -5
Battles will play an important factor in this rpg, as battles will be needed to conquer cities or dampen your enemies. To initialize a battle you must post your leaving in 'your' city, and then post your attack in the city you wish to conquer.
Another rule will be shown on how to get to cities, and if it's possible. As most of you know, you cannot attack a city that is not in conjunction with the one you are currently in.
But that'll be explained in another topic.
Once you've posted in the city you wish to 'conquer', note that you must state a few things within your first post, like troop numbers, who's with you, battle formations and location. You can await either a moderators response, (if its an empty city), or another armies response, (if it's their city).
Now for realism terms, it is solely up to the 'defender' if they wish to have a siege battle or a field battle, as messengers, scouts and diplomats will have known that you marched, there is a way to 'force' a certain action upon your enemy.
By doing a task simulated post, like a preparation for a night attack, or a raid, these will have to be approved by a battle mod, but 9 times out of 10 these conditions will be approved.
Now i don't need to remind you of the huge advantage there is with defending in a siege, you'd get better range for your archers atop of the walls and you get to batter away at your enemies before you must inevitably confront them.
In battles, things will run in a 'Turn Based' Strategy, meaning, you attack in your post and then your enemy will post a defense/counter-attack, once this is done, a battle mod will post, giving losses.
Like most sites, you can give 3 flights of volleys and you'll only kill 70 men, in this RPG, moves cost a lot more then usual, and death, which was an easy accomplishment will be studied and reviewed carefully.
Losses will be to the battle mods or admins to decide, you may protest if you think the losses are too extreme or simply wrong, if that is the case get in contact with..
Jace Beleren - Steve
as it'll be him/me who will be in charge of the overall losses, this isn't because were trying to over power admins, but I've had the most experience in strategy and i know out of the administration a lot more then anyone else in terms of battle formations.
Now that's 'that' sorted, we'll move on to construction, to construct or build something, you must first always post your doing so, but building must be done by the unit 'builders'. i.e Goblin Builders.
you cannot use your standard troops to build fences or barricades, to build something a rough draft will be posted below, which will be as followed...
[Name] - [Brief Description] - [Time to construct]
Piked barricades - a simple wooden barricade to stop cavalry - 2 turns
Fence - a simple wooden fence - 2 turns
Fire arrows - hay, oil and wood bound together and set alight - 2 turns
**********************************************************
Okay, more constructions will be added as more are thought of, now I'm going to tell you about the basic rules of battle, what you can do, what you can't do, and if you do do what you can't do then the consequences of your actions, they are as followed...
**********************************************************
Okay, now that's done, I'll mention moderators rules, this will be what they can allow, and what they cannot...
**********************************************************
And that, i believe is all
Thank you for reading, if you have any questions, don't be afraid to pm either myself or Jen.
Steve - Jace Beleren
Another rule will be shown on how to get to cities, and if it's possible. As most of you know, you cannot attack a city that is not in conjunction with the one you are currently in.
But that'll be explained in another topic.
Once you've posted in the city you wish to 'conquer', note that you must state a few things within your first post, like troop numbers, who's with you, battle formations and location. You can await either a moderators response, (if its an empty city), or another armies response, (if it's their city).
Now for realism terms, it is solely up to the 'defender' if they wish to have a siege battle or a field battle, as messengers, scouts and diplomats will have known that you marched, there is a way to 'force' a certain action upon your enemy.
By doing a task simulated post, like a preparation for a night attack, or a raid, these will have to be approved by a battle mod, but 9 times out of 10 these conditions will be approved.
Now i don't need to remind you of the huge advantage there is with defending in a siege, you'd get better range for your archers atop of the walls and you get to batter away at your enemies before you must inevitably confront them.
In battles, things will run in a 'Turn Based' Strategy, meaning, you attack in your post and then your enemy will post a defense/counter-attack, once this is done, a battle mod will post, giving losses.
Like most sites, you can give 3 flights of volleys and you'll only kill 70 men, in this RPG, moves cost a lot more then usual, and death, which was an easy accomplishment will be studied and reviewed carefully.
Losses will be to the battle mods or admins to decide, you may protest if you think the losses are too extreme or simply wrong, if that is the case get in contact with..
Jace Beleren - Steve
as it'll be him/me who will be in charge of the overall losses, this isn't because were trying to over power admins, but I've had the most experience in strategy and i know out of the administration a lot more then anyone else in terms of battle formations.
Now that's 'that' sorted, we'll move on to construction, to construct or build something, you must first always post your doing so, but building must be done by the unit 'builders'. i.e Goblin Builders.
you cannot use your standard troops to build fences or barricades, to build something a rough draft will be posted below, which will be as followed...
[Name] - [Brief Description] - [Time to construct]
Piked barricades - a simple wooden barricade to stop cavalry - 2 turns
Fence - a simple wooden fence - 2 turns
Fire arrows - hay, oil and wood bound together and set alight - 2 turns
**********************************************************
Okay, more constructions will be added as more are thought of, now I'm going to tell you about the basic rules of battle, what you can do, what you can't do, and if you do do what you can't do then the consequences of your actions, they are as followed...
- No God-Modding
Pretty self explanatory, no god-modding your troops, meaning having them defend arrows magically with their swordsmanship if they have no arrows, i also guess controlling other units rests in this category, do NOT, under any circumstances, control your enemies army, if you are found doing this you'll lose a lot more troops then you may have wanted, cheating, will not be tolerated on this site. - No Auto-Hitting
Again, pretty self explanatory, there is only 1 exception for this rule, and thats if your upon a wall and you shoot arrows at enemies, you may auto-hit a few arrows, as it's inevitable that some arrows would kill, so a few auto-hits there are acceptable, but nothing else, no auto-hitting generals and certainly no auto-hitting with any other unit, to show you an example of an auto hit it would look like this. Lu Bu kills all of Chen Shangs infantry with his bowmen, whenever you 'directly' kill enemies, it'll be counted as an auto-hit, again, there is an exception, if your general is in battle you can post that you kill a few enemies, be silly about it and have them against 40 enemies, and expect to get injured if your enemies exploit it. - Loses
At every 'round' a mod will post the last 'rounds' losses, when you get these you MUST under all circumstances, you MUST update your profiles and troop information with your new troops, if this is not done, you will be warned and you may lose more troops then needed, all losses that are taken away for breaking rules will be named under the breaking of rules, rather then your enemies superior actions, this rule is in place because battles is what kills a site, people auto-hit, they forget to update troop lists and people who stick to the rules get weaker over time whilst the cheaters get stronger and stronger, so STICK to them. - Ambush's
An ambush is a rule everyone should consider, for it takes 2 to 3 turns to set and activate an ambush, the first post will be it's preparations, never state exactly how many troops your using, or where, but do mention something, so the enemy have a rough idea what your planning, the 2nd or 3rd post can then be it's launching, now when an ambush is activated you 'cannot' auto-hit enemies, the battle moderator will just review the ambush, some will be foiled, if countered effectively, whilst most will be great, and the enemy will surely lose a lot of troops, remember always to inform a moderator if your planning a complex move which your attacker may not approve of, to make sure it's valid.
**********************************************************
Okay, now that's done, I'll mention moderators rules, this will be what they can allow, and what they cannot...
- Routing
If a unit is facing a unit their at a disadvantage with, like cavalry to swordsmen, and the enemy have not posted well in retaliation, you may initialize a 'routing' effect, this makes that unit flee in despair, giving the enemy chance to 'attack' the enemy next round, if this happens and the enemy do not provide a good speech or rally tore activate their fleeing troops, that unit may be completely destroyed, if cavalry are attacking your routing men, expect them to die..it's simple, unless you can recover them easily with reinforcements and a good speech. - Losses
In general, losses are determined not by quantity, but quality and strategy, if your enemy does a realistic move that should logically hurt, let it hurt, if the enemy make up their own formations that have flaws and an enemy exploits it, let it hurt. Losses will be larger here then on most sites, so arrows will hurt, if you shoot 1000 arrows, more then 76 of them would hit home, but arrows take longer, so if you see like, a 5 crossbow barrage in the time of a few seconds make it void, as it takes 1 minute to shoot and re load a crossbow, or so it says on wikipedia, which we'll use. i know you can shoot a bow and arrow at least 4 more times then a crossbow, so remember that moderators. if you need any help in losses, let me know. - Strong / Weak points
This is all mentioned in troop market, but I'll let you see a basic version here, below you'll see a guide to whats better then what in terms of strategy
Swordsmen >> Spearmen, Archer
Spearmen >> Cavalry, Archers
Cavalry >> Swordsmen, Axemen, Archers
Archers >> Spearmen, Axemen and cavalry
Axemen >> 'armour based units' - more in depth, axes are designed to pierce armour, but the unit itself has no set advantages against any unit, their just one of the strongest units. - Abilities
As a battle mod, it's vital that you understand how powerful abilities can potentially be, remember to keep an eye out for peoples abilities and act accordingly to whats taken place.
**********************************************************
And that, i believe is all
Thank you for reading, if you have any questions, don't be afraid to pm either myself or Jen.
Steve - Jace Beleren