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Troops
Nov 17, 2007 23:54:29 GMT -5
Post by Liliana Vess on Nov 17, 2007 23:54:29 GMT -5
Nerulleon Troops
The Helgor
Banished Helgerians – ( A – 3 || D – 1 || S – 2 || R – 2) Class - Human/Axe-men Unit Cost – 500 for – Tier 1 - If Banished Helgerians are in combat, you may play this ability to raise all of their stats by +1, if you do, if 3 or more Helgerian Units are in combat, sacrifice Banished Helgerians.
Spear Chucker – ( A – 2 || D – 1 || S – 2 || R –4) Class - Human/Javelins Unit Cost – 500 for – Tier 1 - Play this ability to activate [poison] throw for 1 round, if a unit or player would be dealt damage within the round the ability is activated, they lose suffer damage for 3 rounds.
Helgerian Archers – ( A – 3 || D – 1 || S – 2 || R – 4) Class - Human/Archer Unit Cost – 500 for – Tier 1 - If two or more Helgerian units are in play, Helgerian Archers get +1 attack and +1 defence.
Highlanders – ( A – 2 || D – 2 || S – 2 || R – 1) Class - Human/Swordsmen Unit Cost – 500 for – Tier 1 - This unit gets +1 attack and +1 defence if a unit called ‘Elite Helgor’ is in combat.
Helgerian Berserkers – ( A – 5 || D – 3 || S – 3 || R – 1 ) Class - Human/Axe-men Unit Cost – 500 for – Tier 2 - When Helgerian Berserkers enter combat, you may increase a target units attack and defence stat by +3 for 2 rounds, play this ability only once per battle.
Helgerian Healer – ( A – 0 || D – 5 || S – 3 || R – 4 ) Class - Human/Healer Unit Cost – 500 for – Tier 2 - Healers can’t attack. You may heal target unit of your choice, takes 1 round to heal. Play this ability no more then 4 times per battle.
Battle Scarred Warriors – ( A – 4 || D – 4 || S – 2 || R – 2 ) Class - Human/Spearmen Unit Cost – 500 for – Tier 2 - If Battle Scarred Warriors are in combat, you may play this spell to counter any target spell or ability that affects Battle Scarred Warriors, play this only once per battle.
Brutal Feasters – ( A – 8 || D – 3 || S – 4 || R – 1 ) Class - Human/Cannibal/Swordsmen Unit Cost – 500 for – Tier 3 - If Brutal Feasters are in play, you may play this ability to regenerate target unit of your choice, play this once per battle.
Dalcian Archers – ( A – 6 || D – 5 || S – 2 || R – 6 ) Class - Human/Archers Unit Cost – 500 for – Tier 3 - If an enemy unit would be near a forest, you may activate this ability to fire a volley that will deal them moderate direct damage, play this once per battle.
Helgerian Menace – ( A – 6 || D – 5 || S – 3 || R – 1 ) Class - Human/Axe-Men Unit Cost – 500 for – Tier 3 - If Helgerian Menace is in combat, you may play this ability to increase the stats of 3 target units by +3 attack and +3 defence, this lasts for 3 rounds. Play this ability no more then twice per battle.
Elite Helgor – ( A – 7 || D – 8 || S – 1 || R – 1 ) Class - Human/Spearmen Unit Cost – 500 for – Tier 3 - You may put an enchanted aura around Elite Helgor, if you do, this unit can not be the target of spells or abilities, once per battle.
Helgerian Riders – ( A – 9 || D – 6 || S – 5 || R – 2 ) Class - Human/Cavalry Unit Cost – 500 for – Tier 3 - If this unit would engage in combat with a swordsman unit, you may pay 2 colourless mana orbs, if you do, Helgerian Riders get +6 attack and +6 defence until end of turn.
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Cat Warriors
Ilberian Defenders – ( A – 1 || D – 2 || S – 3 || R – 3) Class - Cat/Defenders Unit Cost – 500 for – Tier 1 - Defenders can’t attack. You may put a defensive aura over target unit. That unit gets +2 defence for 3 rounds, play this ability no more then three times per battle.
Scouterian Cats – ( A – 1 || D – 1 || S – 4 || R – 1) Class - Cat/Claw-men Unit Cost – 500 for – Tier 1 - Claw-men fight Hand 2 hand combat only. If Scouterians were to spot an enemy before engaging in battle, you may increase their attack and defence stat by +1. Lasts for 3 rounds, play this ability twice per battle.
Panther Warriors – ( A – 3 || D – 1 || S – 3 || R – 1) Class - Cat/Swordsmen Unit Cost – 500 for – Tier 1 - You may increase Panther Warriors speed and Attack stat by +1 for 2 round, if you do, decrease their defence stat by -1. Once per battle.
Ilberian Hunters – ( A – 2 || D – 2 || S – 2 || R – 2) Class - Cat/Spearmen Unit Cost – 500 for – Tier 1 - Make a copy of this unit, only it has +1 attack and -1 defence, this unit remains in play for 3 rounds. Play this ability once per battle.
Fading War-Pride – ( A – 5 || D – 3 || S – 2 || R – 2 ) Class - Cat/Pike-men Unit Cost – 500 for – Tier 2 - You may activate this ability if Fading War-pride are in combat, if you do, Fading War-Pride becomes invisible for 3 turns, their stats are reduced by -1 attack and by -1 defence. Play this ability once per battle
Tiger Generals – ( A – 6 || D – 1 || S – 4 || R – 1 ) Class - Cat/Swordsmen Unit Cost – 500 for – Tier 2 - You may activate this ability of Tiger Generals are in combat, if you do, target unit of your choice gets +2 attack and +1 defence for 3 rounds. Play this ability twice per battle.
Knuckle-Bone Killers – ( A – 4 || D – 4 || S – 2 || R – 1 ) Class - Cat/Axe-men Unit Cost – 500 for – Tier 2 - Sacrifice this unit, if you do, destroy target tier 2 unit of your choice.
Evasion Warriors – ( A – 4 || D – 3 || S – 4 || R – 2 ) Class - Cat/Javelins Unit Cost – 500 for – Tier 2 - Activate this ability if Evasion Warriors are in combat, if you do, counter target spell or ability that affects a unit under your control.
Jyuri Archers – ( A – 6 || D – 5 || S – 3 || R – 5 ) Class - Cat/Archers Unit Cost – 500 for – Tier 3 - You may play this ability if Jyuri Archers are in combat, if you do, Jyuri Archers gain +1 attack and +2 range for 4 rounds, they also get a huge rp bonus when using volleys. Play this ability once per battle.
Jassimid Cavalry – ( A – 4 || D – 9 || S – 7 || R – 2 ) Class - Cat/Cavalry Unit Cost – 500 for – Tier 3 - If Jassimid Cavalry is in combat, you may play this ability to increase it’s attack stat by +2 for 6 rounds, if you do, lower it’s defence by -3 for the rest of the battle. Play this ability once per battle.
Stalking Leopard – ( A – 9 || D – 3 || S – 4 || R – 1 ) Class - Cat/Swordsmen Unit Cost – 500 for – Tier 3 - Activate this ability if Stalking leopard is in combat, if you do, Stalking Leopard gains an additional +2 to its attack stat, and deals moderate direct damage to target unit of your choice. Play this ability once per battle.
Nacatl War-Pride – ( A – 5 || D – 5 || S – 3 || R – 1 ) Class - Cat/Swordsmen Unit Cost – 500 for – Tier 3 - When Nacatl War-Pride attacks, you may put X Panther Warriors into combat, where X is the number of units defending player controls. Remove the Panther Warriors at the end of your turn. Play this ability once per battle.
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Druids
Ley Druid – ( A – 1 || D – 1 || S – 2 || R – 2) Class - Human/Mage Unit Cost – 500 for – Tier 1 - Pay , if you do, you may switch 1 so that it’s now a , play this ability once per battle.
Groundskeeper – ( A – 2 || D – 2 || S – 2 || R – 2) Class - Human/Mage Unit Cost – 500 for – Tier 1 - If you’ve spent Mana in one turn, you may activate this ability, if you do, receive Mana. Activate this ability twice per battle
Avenging Druid – ( A – 1 || D – 3 || S – 2 || R – 1) Class - Human/Mace-men Unit Cost – 500 for – Tier 1 - If Avenging Druid deals damage to a player, then you may activate this ability to receive , play this ability no more then twice per battle.
Flamaskian Druids – ( A – 2 || D – 2 || S – 2 || R – 2) Class - Human/Swordsmen Unit Cost – 500 for – Tier 1 - If you’ve spent Mana in one turn, you may increase this units attack stat by +1 and their defence stat by +1, play this ability three times per battle.
Krosan Wayfarer – ( A – 3 || D – 3 || S – 2 || R – 4 ) Class - Human/Mage Unit Cost – 500 for – Tier 2 - If two or more Krosan Units are in combat under your control, you may sacrifice Krosan Wayfarer to enhance a target units attack and defence stat by +2 for the rest of the battle. Play this ability once per battle.
Krosan Tap Master – ( A – 2 || D – 6 || S – 2 || R – 4 ) Class - Human/Defender Unit Cost – 500 for – Tier 2 - Defenders can’t attack. You may pay Mana, if you do, target unit has to attack Krosan Tap Master if able this round.
Nantuko Elder – ( A – 4 || D – 4 || S – 2 || R – 2 ) Class - Lizard/Mage Unit Cost – 500 for – Tier 2 - Sacrifice Nantuko Elder, if you do, you may add to your Mana pool.
Krosan Avenger – ( A – 5 || D – 2 || S – 4 || R – 2 ) Class - Human/swordsmen Unit Cost – 500 for – Tier 3 - If you engage in combat with a non-human unit, you may add +1 to your attack and +2 to your defence for the rest of the battle, play this only once per battle. Pay , if you do, you may regenerate Krosan Avenger.
Seton, Krosan Protector – ( A – 5 || D – 5 || S – 2 || R – 6 ) Class - Centaur/Archer Unit Cost – 500 for – Tier 3 - You may activate this ability of Seton, Krosan protector is in combat, if you do, you may add a energy blast to this units volley attacks, this lasts for 3 rounds, play this ability no more then twice per battle.
Thriss, Nantuko Primus – ( A – 3 || D – 3 || S – 4 || R – 1 ) Class - Lizard/Axe-Men Unit Cost – 500 for – Tier 3 - Pay , if you do, target unit of your choice gets +5 attack and +5 defence until the end of turn.
Kaysa – ( A – 4 || D – 4 || S – 2 || R – 2 ) Class - Human/Spearmen Unit Cost – 500 for – Tier 3 - All Human Units you control get +1 attack and +1 defence, permanent effect.
Baru, Fist of Krosa – ( A – 6 || D – 6 || S – 2 || R – 1 ) Class - Human/Swordsmen Unit Cost – 500 for – Tier 3 - At the beginning of your turn, all Krosan Units gets +2 attack and +2 defence until the end of turn, play this ability 5 times per battle.
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race 4
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race 5
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