Post by Liliana Vess on Nov 26, 2007 16:30:08 GMT -5
Zarieve:[/u]
Demon - Demons can be made as many forms, from humans, to goblins and ogres. Nothing really portrays what a demon is, because in this site, a demon is just a corrupted soul, something that once lived which has turned rotten. A demon is like a disease, it inflicts pain upon you, it strengthens you, yet it kills you emotionally, Demons have no loyalty, no goals, they just kill, because they can, it’s said there are more powerful demons then just the grunts, but these hold great powers.
Abilities
Transform – You may take the form of a player you see for 2 rounds, you gain their spells and abilities, yet lose your own for the duration of the transformation; you do not get their stats. (Once per battle/Duel)
Haunting Dreams – Force a target unit of your choice to leave play, they cannot return. (Once per battle, battle only)
Demonic Summoning– Raise all your units attack and defence stats by +3, this lasts for 1 round. (Once per battle/battle only)
Strength: 72
Magic: 60
Speed: 64
Marksmanship: 59
Mental Stability: 83
Exp: 0
Necromancer - A necromancer is a human with a high magic content, who not only is able to raise the dead, but is able to control them as well. It is said that because they have spent so much time around the dead, they look as if they are dead themselves.
Abilities
Death - Target unit or player has an aura of "death" around them, causing them to seem "dead" for the rest of the battle. (Five times per battle/duel)
Enslave- Take control of target "dead" unit for two rounds. (Twice per battle, battle only.)
Call to the Grave - Raise one Zombie to act as an npc for the rest of the battle or duel. When it is over, sacrifice it. (Once per battle/duel.)
Strength: 30
Magic: 90
Speed: 40
Marksmanship: 70
Mental Stability: 80
Exp: 0
Assassins - The name Assassins can be over-looked, mainly because Assassins are normally [humans]. But not in this rpg, in the lands of Zarieve there are no humans, only the deprived or the damned. These people were once humans, but are now shadow like assailants with only one true purpose, and that is to kill. They are anti-social beings, who spend their times in the many different versions of the planes they see, sometimes and most of the time they’re within the shadow world, but its said the more experienced Assassins know how to both push and shove people from the two completely different dimensions.
Abilities
Shade – You may increase your strength by +10 every turn, if you do, you cannot play any other spells or abilities, if you stop to play an ability, you lose all your shade bonuses. (Once per battle/duel)
Shadow Creature – You are a shadow creature, you cannot receive or deal physical damage unless its by a shadow creature. (Permanent effect)
Assassin’s Core – when you play this ability, you are able to deal physical damage for 1 round; you are still a shadow creature. (Five times per battle, Twice per duel)
Strength: 62
Magic: 58
Speed: 57
Marksmanship: 50
Mental Stability: 60
Exp: 0
Vampire - A vampire is a human who was given the "kiss of death." All their senses have been enhanced, and their strength and speed have been multiplied. These are evil creatures who thirst for blood, and it doesn't matter what kind. They will kill anything and everything that gets in their way...and things that don't.
Abilities
Cloak of Darkness – Player is invisible for one round. (Twice per battle/duel.)
Blood Drinker - Drink the blood of an enemy, and gain +10 strength and +10 speed for the rest of the battle. (Once per battle/duel).
Charm – Take control of target unit for 1 round (Twice per battle, battle only)
Strength: 70
Magic: 40
Speed: 80
Marksmanship: 55
Mental Stability: 76
Exp: 0
Menos - The Menos are not subjective to violence, nor are they subjective to evil deeds. It just appears to amuse them, and that’s why they do evil things. A Menos is neither a human, shadow, demon or Necromancer, they are confused creatures, each one standing at about 15 feet in height, they wear usually black gowns, and their heads are in large proportion then their bodies. They have a multitude of abilities and spells.
Abilities
Abnormal Growth – Increase all of your stats by +10 for 10 rounds. (Once per battle/duel)
Ciro Blast – Concentrate large amounts of mana around your hands and then release an extremely powerful attack at a target unit, if it hits the unit, destroy it. (Twice per battle, battle only)
Telekenetic Throw – Take control of Target unit, and then throw them into another target unit or player of your choice (Three times per battle, battle only)
Strength: 55
Magic: 79
Speed: 56
Marksmanship: 89
Mental Stability: 90
Exp: 0[/color]
Demon - Demons can be made as many forms, from humans, to goblins and ogres. Nothing really portrays what a demon is, because in this site, a demon is just a corrupted soul, something that once lived which has turned rotten. A demon is like a disease, it inflicts pain upon you, it strengthens you, yet it kills you emotionally, Demons have no loyalty, no goals, they just kill, because they can, it’s said there are more powerful demons then just the grunts, but these hold great powers.
Abilities
Transform – You may take the form of a player you see for 2 rounds, you gain their spells and abilities, yet lose your own for the duration of the transformation; you do not get their stats. (Once per battle/Duel)
Haunting Dreams – Force a target unit of your choice to leave play, they cannot return. (Once per battle, battle only)
Demonic Summoning– Raise all your units attack and defence stats by +3, this lasts for 1 round. (Once per battle/battle only)
Strength: 72
Magic: 60
Speed: 64
Marksmanship: 59
Mental Stability: 83
Exp: 0
Necromancer - A necromancer is a human with a high magic content, who not only is able to raise the dead, but is able to control them as well. It is said that because they have spent so much time around the dead, they look as if they are dead themselves.
Abilities
Death - Target unit or player has an aura of "death" around them, causing them to seem "dead" for the rest of the battle. (Five times per battle/duel)
Enslave- Take control of target "dead" unit for two rounds. (Twice per battle, battle only.)
Call to the Grave - Raise one Zombie to act as an npc for the rest of the battle or duel. When it is over, sacrifice it. (Once per battle/duel.)
Strength: 30
Magic: 90
Speed: 40
Marksmanship: 70
Mental Stability: 80
Exp: 0
Assassins - The name Assassins can be over-looked, mainly because Assassins are normally [humans]. But not in this rpg, in the lands of Zarieve there are no humans, only the deprived or the damned. These people were once humans, but are now shadow like assailants with only one true purpose, and that is to kill. They are anti-social beings, who spend their times in the many different versions of the planes they see, sometimes and most of the time they’re within the shadow world, but its said the more experienced Assassins know how to both push and shove people from the two completely different dimensions.
Abilities
Shade – You may increase your strength by +10 every turn, if you do, you cannot play any other spells or abilities, if you stop to play an ability, you lose all your shade bonuses. (Once per battle/duel)
Shadow Creature – You are a shadow creature, you cannot receive or deal physical damage unless its by a shadow creature. (Permanent effect)
Assassin’s Core – when you play this ability, you are able to deal physical damage for 1 round; you are still a shadow creature. (Five times per battle, Twice per duel)
Strength: 62
Magic: 58
Speed: 57
Marksmanship: 50
Mental Stability: 60
Exp: 0
Vampire - A vampire is a human who was given the "kiss of death." All their senses have been enhanced, and their strength and speed have been multiplied. These are evil creatures who thirst for blood, and it doesn't matter what kind. They will kill anything and everything that gets in their way...and things that don't.
Abilities
Cloak of Darkness – Player is invisible for one round. (Twice per battle/duel.)
Blood Drinker - Drink the blood of an enemy, and gain +10 strength and +10 speed for the rest of the battle. (Once per battle/duel).
Charm – Take control of target unit for 1 round (Twice per battle, battle only)
Strength: 70
Magic: 40
Speed: 80
Marksmanship: 55
Mental Stability: 76
Exp: 0
Menos - The Menos are not subjective to violence, nor are they subjective to evil deeds. It just appears to amuse them, and that’s why they do evil things. A Menos is neither a human, shadow, demon or Necromancer, they are confused creatures, each one standing at about 15 feet in height, they wear usually black gowns, and their heads are in large proportion then their bodies. They have a multitude of abilities and spells.
Abilities
Abnormal Growth – Increase all of your stats by +10 for 10 rounds. (Once per battle/duel)
Ciro Blast – Concentrate large amounts of mana around your hands and then release an extremely powerful attack at a target unit, if it hits the unit, destroy it. (Twice per battle, battle only)
Telekenetic Throw – Take control of Target unit, and then throw them into another target unit or player of your choice (Three times per battle, battle only)
Strength: 55
Magic: 79
Speed: 56
Marksmanship: 89
Mental Stability: 90
Exp: 0[/color]