Post by Liliana Vess on Nov 26, 2007 16:31:57 GMT -5
Galamaska:[/u]
Goblin Shaman - [/b]These Shamans are more intellectual then you think, because unlike the standard goblin, thats groans, complains, scrathces themselves and plays, these are masters in arcane wizardry, their spells are fire oreientated and their hatred for everyone is as high as their skills. They linger usually alone or in pairs, destroying whatever they want within reason.
Abilities
Goblin Staff – Create a staff that enhances your magical stat by 5.
Blazing Inferno – If you have your magical staff in play, you may play this ability to set the tip of the staff on fire, this lasts for 5 rounds. You may throw small fire balls from the end of your staff at target unit or player. (Once per battle/duel)
Replicate – If your magical staff is using the 'Blazing Inferno' ability, then you may play this spell. Target creature you control gets +2 attack and +2 defence, you may also summon two replicates of yourself. The replicates last for 4 rounds, the stat increase lasts only 2. (Twice per battle, once per duel)
Strength: 58
Magic: 86
Speed: 62
Marksmanship: 79
Mental Stability: 80
Exp: 0
Islian Dragons - [/b]Their called dragons because of their history, but in truth these beasts are basically snakes with wings. They lack any arms or legs and can therefor not attack with any real physical strength, all they is their scaled tales and their sharp teeth. These beasts are deadly, but, they lack several important things, they have little strength, and their magic isnt great to.
Abilities
Islian Scream - Caster squeals causing 1 nearby unit to fall over/become unfit to battle properly for 1 turn. (5 times per battle/duel)
Fatal Blow - Caster coats it's entire body with scales and sharp rigid spikes and then hurls itself towards a unit or player, the damage it deals is extremely effective, yet it gets hit by recoil and suffers injuries (once per battle/duel)
Gaze of Death - Caster shoots a beam of focused black energy towards a target unit or player, that player will recieve heavy damage if successfully hit, that unit will be destroyed. (can be used twice per battle/duel)
Strength: 21
Magic: 42
Speed: 89
Marksmanship: 76
Mental Stability: 94
Exp: 0
Ogre - Ogre's are powerful creatures, their not exactly known for their intelligence, but for whatever brains they lack, they sure do as hell make up for it with sheer brutality. Ogre's are independant creatures, prefering to roar, yell and bash things rather then work as a team.
Abilities
Ogre Boost – All your stats are increased by +30 for 2 rounds (Twice per battle/duel)
Lob em – Sacrifice a unit you control, if you do you may throw that unit at an opposing unit of your choice, the damage is the origional unit's attack x5, remember it'll be rp considered. (Once per battle, battle only)
Blasphomous Punch – If you result to hand 2 hand fighting, you get a Strength stat increase of +20 (activated automatically whenever using hand 2 hand combat)
Strength: 94
Magic: 34
Speed: 57
Marksmanship: 61
Mental Stability: 64
Exp: 0
Viashino - The Viashino are corect forms of what the Ispian beasts turned out to be, their pure, Lizard like creatures, with the natural ability to use both 4 legs and 2. In this way they was able to adapt more to magic, where their former counter parts cannot. The Viashino are also intelligent, yet brave dedicated fighters.
Abilities
Timm it – The caster deals moderate damage to a target unit or player of their choice. *When this ability is activated, you cannot move, attack or block until the end of turn* (Twice per battle/duel)
Reign of Fire – The caster drops onto its 4 legs, giving him or her a stat increase of +20 to his or her speed. If this ability is played, you may also fire up to 10 fire balls at a target unit or player. (Once per battle/duel)
Tough Nut – All of your stats are increased by +30 for 4 rounds. (Twice per battle/duel)
Strength: 74
Magic: 72
Speed: 68
Marksmanship: 42
Mental Stability: 48
Exp: 0
Minotaur - Minotaurs are strong creatures, weilding usually large clubs, axes or swords. They carry mostly little armour, their butch legs offering them the agility they need to manuvre away from dangers reach. They are strick beasts of Galamaska, and have a tendency of being defiant in the face of death.
Abilities
Fire weilding weapons – Add a weak fire element to one weapon of your choice (Permanent effect)
Minotaurs Rage – Your strength is increased by +30 for 5 rounds. (Five times per battle/duel)
Rock Throw – Hurl a large boulder at a target unit or play (Twice per battle/Once per duel)
Strength: 82
Magic: 67
Speed:50
Marksmanship: 41
Mental Stability: 57
Exp: 0[/color]
Goblin Shaman - [/b]These Shamans are more intellectual then you think, because unlike the standard goblin, thats groans, complains, scrathces themselves and plays, these are masters in arcane wizardry, their spells are fire oreientated and their hatred for everyone is as high as their skills. They linger usually alone or in pairs, destroying whatever they want within reason.
Abilities
Goblin Staff – Create a staff that enhances your magical stat by 5.
Blazing Inferno – If you have your magical staff in play, you may play this ability to set the tip of the staff on fire, this lasts for 5 rounds. You may throw small fire balls from the end of your staff at target unit or player. (Once per battle/duel)
Replicate – If your magical staff is using the 'Blazing Inferno' ability, then you may play this spell. Target creature you control gets +2 attack and +2 defence, you may also summon two replicates of yourself. The replicates last for 4 rounds, the stat increase lasts only 2. (Twice per battle, once per duel)
Strength: 58
Magic: 86
Speed: 62
Marksmanship: 79
Mental Stability: 80
Exp: 0
Islian Dragons - [/b]Their called dragons because of their history, but in truth these beasts are basically snakes with wings. They lack any arms or legs and can therefor not attack with any real physical strength, all they is their scaled tales and their sharp teeth. These beasts are deadly, but, they lack several important things, they have little strength, and their magic isnt great to.
Abilities
Islian Scream - Caster squeals causing 1 nearby unit to fall over/become unfit to battle properly for 1 turn. (5 times per battle/duel)
Fatal Blow - Caster coats it's entire body with scales and sharp rigid spikes and then hurls itself towards a unit or player, the damage it deals is extremely effective, yet it gets hit by recoil and suffers injuries (once per battle/duel)
Gaze of Death - Caster shoots a beam of focused black energy towards a target unit or player, that player will recieve heavy damage if successfully hit, that unit will be destroyed. (can be used twice per battle/duel)
Strength: 21
Magic: 42
Speed: 89
Marksmanship: 76
Mental Stability: 94
Exp: 0
Ogre - Ogre's are powerful creatures, their not exactly known for their intelligence, but for whatever brains they lack, they sure do as hell make up for it with sheer brutality. Ogre's are independant creatures, prefering to roar, yell and bash things rather then work as a team.
Abilities
Ogre Boost – All your stats are increased by +30 for 2 rounds (Twice per battle/duel)
Lob em – Sacrifice a unit you control, if you do you may throw that unit at an opposing unit of your choice, the damage is the origional unit's attack x5, remember it'll be rp considered. (Once per battle, battle only)
Blasphomous Punch – If you result to hand 2 hand fighting, you get a Strength stat increase of +20 (activated automatically whenever using hand 2 hand combat)
Strength: 94
Magic: 34
Speed: 57
Marksmanship: 61
Mental Stability: 64
Exp: 0
Viashino - The Viashino are corect forms of what the Ispian beasts turned out to be, their pure, Lizard like creatures, with the natural ability to use both 4 legs and 2. In this way they was able to adapt more to magic, where their former counter parts cannot. The Viashino are also intelligent, yet brave dedicated fighters.
Abilities
Timm it – The caster deals moderate damage to a target unit or player of their choice. *When this ability is activated, you cannot move, attack or block until the end of turn* (Twice per battle/duel)
Reign of Fire – The caster drops onto its 4 legs, giving him or her a stat increase of +20 to his or her speed. If this ability is played, you may also fire up to 10 fire balls at a target unit or player. (Once per battle/duel)
Tough Nut – All of your stats are increased by +30 for 4 rounds. (Twice per battle/duel)
Strength: 74
Magic: 72
Speed: 68
Marksmanship: 42
Mental Stability: 48
Exp: 0
Minotaur - Minotaurs are strong creatures, weilding usually large clubs, axes or swords. They carry mostly little armour, their butch legs offering them the agility they need to manuvre away from dangers reach. They are strick beasts of Galamaska, and have a tendency of being defiant in the face of death.
Abilities
Fire weilding weapons – Add a weak fire element to one weapon of your choice (Permanent effect)
Minotaurs Rage – Your strength is increased by +30 for 5 rounds. (Five times per battle/duel)
Rock Throw – Hurl a large boulder at a target unit or play (Twice per battle/Once per duel)
Strength: 82
Magic: 67
Speed:50
Marksmanship: 41
Mental Stability: 57
Exp: 0[/color]