Post by Liliana Vess on Nov 26, 2007 16:33:52 GMT -5
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[glow=green,2,300]Leveling Up[/glow]
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[glow=green,2,300]Leveling Up[/glow]
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Cat Warrior
Level 1
Level 1
Imitate (The caster splits in half, creating 2 versions of himself or herself, both share the same stats, however only one version can play spells or abilities. Lasts for 10 rounds) (Once per battle/duel)
Spreading Fear (Paralyze target unit of your choice, this unit remains [frozen] through fear for the duration of 3 entire round) (Four times per battle, battle only)
Level 2
To victory (Target unit gets +1 attack and +1 defence forever. Play this ability only if that unit won a battle alone against superior odds) (Permanent effect)
A Cats Agility (Caster’s speed is increased by 100 for 4 rounds) (Three times per battle, twice per duel)
Level 3
Forced Replication (The Caster dissolves, creating instead 4 versions of himself or herself, all the warriors share the same stats, however only one version can play spells or abilities. Lasts for 10 rounds) (Once per battle/duel)
Cat Input (For every 5 soldiers attacking a single unit under your control, create 1 phantom cat warrior that can attack and block. Lasts for 40 seconds) (Once per battle, battle only)
Level 4
The glory of a Triumph (Target unit gets +2 attack and +2 defence forever. Play this ability only if that unit won a battle alone against superior odds)
Smitten enemies ( Target player gets -10 strength and -10 speed forever. Play this ability only if that player won a battle against you in which he was outnumbered 2 to 1)
Level 5
Primal Command (For every 2 soldiers attacking a single unit under your control, create 1 phantom cat warrior that can attack and block. Lasts for 2 rounds)
Multiplication (You may create 10 copies of yourself with a strength and speed stat increase of +100, if you do, then you cannot play spells or abilities until the spell wears off. Lasts 2 rounds) (Once per battle/duel)[/color]
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Elf
Level 1
Level 1
Elven Healing (You may heal small cuts and bruises throughout the duration of an entire round, this has no affect on your physical performance) (Five times per battle/duel)
Fire arrows (Target Archer unit can use fire arrows for 2 rounds) (Twice per battle, battle only)
Level 2
Concealment (Target unit you control is invisible for 1 round) (Twice per battle, battle only)
Elven Blast (Caster throws a energy ball at a target unit or player, if the hit is successful, it deals moderate damage) (Twice per battle/duel)
Level 3
100 Arrow Flight (The caster summons a magical bow, drawing back a single bolt and releases, however, the bolt does not fly alone, as each 1 is fired another follows, this is continued until 100 bolts have been fired *takes around 20 seconds to fire all 100*) (Twice per battle, once per duel)
Fading Away (You may blend into your surroundings for 1 round, note however, that although you may be extremely hard to see, noise will alert others of your presence) (Five times per battle, Three times per duel)
Level 4
Elven Glory (Increase all of your stats by 50 for 4 rounds) (Three times per battle/duel)
Assistance in the full Target unit you control gets +2 attack and +2 defence for the rest of the battle, they also receive healing from any injuries they received through the battle) (Twice per battle, battle only)
Level 5
Elven Archers (You can only play this ability when Elven Archers are in play, caster gives elven unit of his or her choice a death-touch ability. For 1 round, if any arrows sent by them would deal damage to any source, destroy that source, including players) (Once per battle, battle only)
Hide and Seek (Target unit of your choice is invisible for 5 rounds, if you play this ability, you may force 2 enemy units to freeze for 3 rounds, they cannot attack or block whilst in their [frozen] stage) (Once per battle, battle only)[/color]
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The Helgor
Level 1
Level 1
Bravery (Increase your strength by +5, play this ability only if you win a duel) (Permanent effect)
Nourishment (Sacrifice 1 unit you control, if you do, heal yourself and all your remaining troops back to full health) (Once per battle, battle only)
Level 2
Trample (You need a cavalry unit to play this spell, if a cavalry unit is to charge a enemy unit, you may boost their attack by +5 for 1 round) (Twice per battle, battle only)
Empathy (Target unit gets +1 attack and +1 defence for 2 rounds, and then gets -3 attack and -3 defence for the rest of the battle) (Twice per battle, battle only)
Level 3
To Arms (Sacrifice 1 unit you control, if you do, all remaining units gets +5 attack and +3 defence for 5 rounds) (Once per battle, battle only)
The Radiance (Boost all of your stats by +30 for 5 rounds, if you do, you may also force a target unit to leave play) *this does not destroy them, just makes them leave the battle forever* (Once per battle/duel)
Level 4
Defiance, at all costs (All players and units under your control get stat increases of (20 for players) and (2 for units) until the end of turn, if you play this ability, you may also remove target unit of your choice from combat) (Once per battle/duel))
Chronicles of the Helgerians (The caster shoots a large beam of solidified energy at a target player or unit, if it hits the player, remove him or her from combat, if it hits a unit, destroy it) (Three times per battle, Twice per duel)
Level 5
Doomsday (Caster builds up energy for 1 entire turn, in the 2nd turn, the caster releases it, causing 50 feet of ground all around them to implode. If it hits a player, remove them from combat, if it hits any units, destroy them)
For Helgor (All units under your control get +5 attack, +4 defence and +3 speed for 5 rounds, if you play this ability, you may also heal any wounds you or your units have received throughout the entire battle) (Once per battle, battle only)[/color]
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Druid
Level 1
Level 1
Calmed Senses (Increase your magic stat by +30, it lasts for 2 rounds) (Three times per battle, twice per duel)
Turning Back (Caster summons a powerful gale to target a unit of his or her choice, that unit’s speed is decreased by -4 for 4 rounds) (Five times per battle, battle only)
Level 2
Removal (Target unit of your choice leaves combat for 4 rounds, they return to play with +1 attack and -1 defence) (Twice per battle, battle only)
Freeze (Increase target unit of your choice by +4 attack and +2 defence, if you play this ability, freeze an enemy unit for 1 round, they cannot move, attack or block for that round) (Twice per battle, battle only))
Level 3
Sweeper (Caster summons a great gale to sweep a unit of his or her choice of off their feet, dealing them moderate damage, if you play this ability, that unit also receives -2 attack, -2 defence and -1 speed) (Once per battle, battle only)
Forceful will (You may control small objects through will of force, like how Darth maul picks things up with his hand *even tho he's not touching te object* and hurl them about) (Permanent effect)
Level 4
Rise, rise above them all (All of your stats are increased by +50 for 5 rounds, if you play this ability, you may also remove a target unit of your choice from battle, dealing them moderate damage beforehand) (Once per battle/duel))
Behold the Druid (You may freeze up to 3 target units of your choice for 3 rounds, once they return to their normal state, they get -1 defence and -2 speed) (Twice per battle, battle only)
Level 5
Twister (Summon a large twister in a target area, once set, the Twister cannot be moved around, whatever it origionally hits will either be destroyed or removed from combat. i repeat, once the twister has formed, it will not move) *Rp considerate, same with its size, if it's reasonable, we'll allow it, if not, we'll make it small, do not waste our time by trying to make this twister 5000 feet* (Once per battle, battle only)
A Thousand Needles (Caster shoots 100 spikes of solidified energy at a target unit or player that explode on impact, if it successfully hits the player, they receive -50 on all their stats and receive moderate damage, if it successfully hits a unit, destroy it)[/color]
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Beast Handler
Level 1
Level 1
Summon Wolves (summon two wolves to your aid. You may rp these as if they were npc’c.) (Once per battle/duel. These wolves disappear when the battle/duel is over.)
Call of the Wild (If you have summon wolves out, you may have them call to the wild and have up to ten other wolves come to your aid. If a wild wolf was to be hit, it will flee.)*rp considerate* (Once per battle/duel)
Level 2
Summon Wasps (summon three [wolf size] flying wasps to your aid. You may rp these as if they were npc’s.) (Once per battle/duel. These wasps disappear when the battle/duel is over.)
Taste of Venom ( If you have at least two summon wasps out, you may have them attack target unit, causing the unit or player to take constant [poison] damage for the duration of four rounds.) (Once per battle/duel.)
Level 3
Summon Bears (Summon two grizzly bears to your aid. You may rp these as if they were npc’s.) (Once per battle/duel. These bears disappear when the battle/duel is over.)
Might of the Bear (If you have a summon bear out, you may have them roar to make a target unit of your choice lose -1 attack, -1 defense and -1 speed. Lasts for 2 rounds. (Twice per battle, battle only)
Level 4
Summon Spiders (Summon three [bear size] spiders to your aid. You may rp theses as if they were npc’s.) (Once per battle/duel. These spiders disappear when the battle/duel is over.)
Webbing (All spider summons have the ability to create razor sharp webbing. This webbing cannot be used to directly attack players or units.)
Level 5
Summon Wurm (Summon two wurms to your aid. You may rp these as if they were npc’s.) (Once per battle/duel. These wurms disappear when the battle/duel is over.)
Consuming Hunger (Target unit is swallowed whole and eaten by a wurm. The wurm dies afterward.) (Once per battle.)[/color]
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